BioShock 2 Interview

Destructoid quizzed creative director Jordan Thomas about the fan backlash for BioShock 2. Apparently BioShock was so good there’s a “living up to it” standard to follow. I must’ve missed something there.

“Well, since the early days, I’ve been candid with the team about the fact that no matter what we finally produced, we had to be comfy with the idea that a lot of people would disagree with our core creative choices — internally and externally,” he explains. “For a lot of people, the idea of a sequel to BioShock will always be an abstract ideal, against which any physical experience (with realistic limits) must pale. It’s the nature of fan enthusiasm, I think, to hold a special place in our hearts for things that are novel, and originality certainly drove the first game’s success.

“Candidly, I think BioShock 2 will foster much more dissent than the first by its very nature — we’re going to see some critics and fans who adore the particular ratio of nostalgia to novelty that we happened to choose, and that’s grand. But there will be others who wanted Something Else â„¢ so badly that they’ll crack open the backyard shed, gaze longingly at their favorite torches and pitchforks, and march on Novato. We had to make our peace with that over two years ago, scary as it is.

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