Beyond Divinity Peek of the Week #31

The thirty-first installment of RPGVault’s “Peek of the Week” feature for the upcoming Divine Divinity sequel is now available. This time, project leader Swen Vincke talks about the many problems they’ve had getting the game duplicated over the past week. An excerpt:

Thursday
The factory calls. There are problems with the glass masters and the copy protection. The install CD doesn’t work on their systems, and when running the game, it says it’s a crack. We call the copy protection people. They say it’s the fault of the factory. The factory says it’s the fault of the copy protection people. Then they look at us and say it’s our fault.

I call a few other developers who used the same copy protection. They all had the same misery but they did all manage in the end. It seems that in their experience, it was the fault of the both the factory and the copy protection people.

Ultimately, it turns out to be the fault of the factory. They declared the install CD invalid though we were able to install it on 17 CD-ROM drives of various makes in our office. They also managed to mess up the copy protection. They do manage to send an invoice for their extra services.

I smile and say to myself, I really hope the copy protection is going to be worth it. It’s supposed to be state of the art.

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