Beyond Divinity Peek of the Week #19

The nineteenth installment of RPGVault’s “Peek of the Week” feature for the upcoming Divine Divinity sequel is now available. This time, Larian’s Fabrice Lété talks about the scripting function in the newly-named RPG. An excerpt to follow:

Another challenge is that we create the scripts when the map is not ready yet. Generally, the map is empty, with only the interactive parts we need placed in it. And it’s the same for monsters and NPCs. When I started scripting, we had only one character in the game – the hero, in underwear.

I remember the time the first monsters where introduced. I was testing a quest where you need to fight against a giant spider. So, I went to the spider’s lair, ready to fight a human in underwear, and… I guess you can imagine what happened; I got scared half to death, and a nasty, bloodthirsty giant spider killed me.

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