Beyond Divinity Interview

GameZone Online has conducted an interview with Larian Studios’ Swen Vincke, in which the project leader addresses both Divine Divinity and Beyond Divinity. The interview is in article format and goes something like this:

Many aspects of this title have been redone. The skill system, for example, has been reworked to create an incredible array of possibilities for specialization for your character.

(You can really tweak the skills anyway you want,) Swen said. (For example, if you are a warrior you can go two-handed weapon fighting, so you can specialize in slashing. Literally millions of skills that can be customized.)

There are 300 base skills that can be paired and interwoven to create a truly unique avatar.

The graphics engine has also undergone a facelift, with much smoother animation and graphics.

(In Divine Divinity, the weapons the creatures were carrying were all the same,) Swen said. (In Beyond Divinity all the creatures are carrying different weapons. We added more fancy spell effects. And you can play in 1600×1200 (resolution), and zoom in and out.)

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