Battle Brothers Aiming for Early 2017 Release, Currently in Early Access

Battle Brothers, a tactical turn-based RPG from Overhype Studios, is currently in development and available on Steam Early Access, with a full release slated for early 2017. The game’s standard edition costs €19.99/$19.99/£14.99. Rather than focusing on handcrafted content, Battle Brothers will focus on unscripted and dynamic elements, starting from its procedurally generated worldmap, combat maps and characters:

Description

Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

Features

  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted. Your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • A dynamic event system with atmospheric encounters and tough decisions outside of combat.
  • One full hour of orchestral soundtrack with more on the way.

We’ve embedded the early access trailer below:

The official YouTube channel for the company also includes a plethora of gameplay footage, while their website lists 92 and counting developer blog updates, too many to list here in a newspost.

Here’s hoping that the game turns out to be a quality one, because what I’ve seen so far looks certainly promising.

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