Avadon: The Black Fortress Interview

Following the Steam release of Avadon, Player Affinity interviews Spiderweb’s Jeff Vogel, though it’s a very short interview that doesn’t cover much new ground.

Q. – What, if anything, inspired you to create the game of Avadon?

A. – Heh … I don’t get Capital-I Inspired much anymore. Though the need to feed and clothe my children provides very strong motivation. I’ve been doing this for 16 years, and now it’s very much a job. A really good job, but still a job. Though, if you were asking where the idea for Avadon came from, it was a Hungarian opera called Bluebeard’s Castle. Really.

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