Avadon 3: The Warborn Reviews

Spiderweb Software has been honing their craft across many role-playing titles released over the past two decades, but if you’re on the fence about whether or not this experience has culminated into a great conclusion to the Avadon series, these reviews might help push you one way or the other.

GameSkinny gives it a 9/10:

It is a game that players of all skill levels can play. From those new to the genre to the masochistic veterans looking for the ultimate challenge, Avadon 3 caters for all. It is a game that keeps you hooked from the very beginning right through to the end.

I’ve enjoyed every minute of both playthroughs of this game and can’t recommend it highly enough. If you are a fan of CRPGs or looking for a deep story where your choices matter, then Avadon 3 will satisfy your cravings.

Blot Gaming gives it a 6.2/10:

Avadon 3 is a solid attempt to bring the turn-based RPG to the modern age. With franchises like Final Fantasy opting for a pseudo-turn-based format, seekers of classic tabletop-esque video games have had to turn elsewhere, and, in concept, Avadon 3 is an excellent place to turn to. The story is original, but fantastical, befitting both the target audience and the genre. However, it is marred by an obtuse interface and the odd design choice. The combat is not particularly deep, but it is fresh, bringing new features and blending elements from the likes of Diablo in with tried and true features which will appeal to fans of the classics.

And IndieGames does the first impression thing:

Fortunately, all of Spiderweb Software’s games feature great writing, even on the side quests, which fleshes out the world and its societies through example. In the ten hours I’ve put into the game, Avadon 3: The Warborn has put a lot of emphasis on the humanity of folks on all sides of a war. From the village across the border that helps you out because they don’t want to get caught up in the fighting to a rebellion on the verge of surrender because they have a problem they can’t solve on their own, people on all sides of the conflict are written as people with understandable motivations rather than cookie-cutter enemies.

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