Auto Assault Q&A

Ten Ton Hammer has published a Q&A with NetDevil’s Scott “Scorch” Brown, in which the developer answers questions about the team’s day-to-day work schedule. An excerpt:

Q: Insofar as you play “Auto Assault,” how much of your testing time is play time? I imagine it’s pretty easy to get sucked in and enjoy the fruits of your team’s labor for a while!

A: Not nearly enough really. We all want to take time to play but you always end up wanting to get back to work and catch up. Also, we’re our own biggest critics, so I find that when I play Auto Assault, it’s really hard to not see more work needed on a particular element of the game. It can be frustrating some days. We have scheduled times where everyone at the company just plays Auto Assault together, which is a blast. We let off steam and get to test various dynamics and content at the same time.

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