Art Director Shows Us the Hidden World of Deus Ex: Mankind Divided

The latest piece of Deus Ex: Mankind Divided exclusive coverage from Game Informer is an article focused on the game’s art direction. In it, Eidos Montreal art director Martin Dubeau explains the context and hidden additional details contained in the artwork and screenshots that Game Informer was provided for their magazine article. Here’s a bit on the design of Victor Marchenko, a villain showcased in the recent CG trailer for the game:

I wrote a bit about Victor Marchenko before (pictured above), in a feature that touched on the game’s power players. There’s a lot going on with him beyond his involvement in the Augmented Rights Coalition. Looking at him, you can immediately tell that he’s been through a lot that huge mechanical arm is hard to overlook. While Dubeau and the rest of the team are reluctant to delve too deeply into his story at this point, he did provide some interesting high-level details.

(We wanted to create someone who looked like a worker first, and who lives in the ghetto,) Dubeau says of the character. (That’s why he has this huge arm. Maybe he could have been someone who worked on something hard, like breaking brick that was the idea.)

In addition to the arm, Marchenko has augmentations on his face that also make him stand apart from the crowd. He lost an eye as the result of an accident possibly the same incident that forced him to replace his arm and its high-tech replacement definitely gives him an advantage. (He can have many add-ons to it, so he can see further and better than anybody, because he has three cameras now instead of one eye,) Dubeau explains. (Imagine that he can see in more than three dimensions it’s more than three dimensions, because if you see something with your two eyes, you never see the third depth because it’s not aligned with your eyes. But if we could have three eyes we would have a better sense of dimension. He has a super view on his camera with sensors between them.)

Marchenko is a mysterious presence in the game, and in protagonist Adam Jensen’s life. Regardless of the ARC member’s true intensions, you can be that he has all eyes on our hero. Take note of a low-tech detail you may have missed: He has an old coat wrapped around his neck like a cape.

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