Age of Conan: Hyborian Adventures Technical Q&A

Warcry was able to track down Funcom project director PÃ¥l Frogner Hansen for a brief Q&A about the technical side in the developing Age of Conan: Hyborian Adventures.

What is your workflow?

A: Wow! That is a massive question. Doing an MMO like ours, you have a whole lot of different workflows. We have more than 100 developers on the team, split into different kinds of coders, quest designers, world designers, item designers, character behavior designers, effect designers, effect gfx-artists, concepters, character, monster artists, modelers, etc. All of these guys are making content and framework that is interdependent with other people’s work. To make everybody be able to work efficiently on their own and at the same time, together with others, require lots of processes, many workflows and in many cases, use of pretty advanced technology. Digging deeper into the details could easily fill a day of explanation, so I better not.

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