1.46 goes live and the people rejoiced!

1.46 went live today. With it came ALOT of changes (and minor bugs that were fixed.) Each and every change was needed, in my opinion. Here’s the a bit from the patch notes:

ASSASSIN CHANGES

This version has some updates to the Assassin (Shadowblades, Nightshades, Infiltrators) classes, which should make them much more forgiving when it comes to training. We gave some of the classes additional abilities and all received a variable number of extra specialization points to give each of the Assassins a different “feel”.

– Shadowblades have been given more hit points (as befits the more fighting-centric ethos of Midgard), as well as have had their specialization points raised to 2.2 per level.

– Nightshades now have a new line of level-based combat shout direct damage spells (in addition to the normal direct damage spells they already had) that they can use during combat to increase damage. They have also had their specialization points increased to 2.2 per level.

– Infiltrators have had their specialization points raised to 2.5 per level, a significant jump. This makes it possible for them to train much more in many more skills than they previously could, and have the chance to be much more well rounded.

In all three cases, existing assassin characters will be granted the spec points they “should have” gotten based on the new number of spec points per level.

You can find the rest of the patch notes here.

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