Neverwinter Nights

How Dungeons & Dragons Inspired Classic PC Games

While there’s absolutely no denying that Dungeons & Dragons has had an enormous influence on the video game landscape over the past 35 years, I can’t help but feel that this three-page feature on Tom’s Guide misses the mark by…

Making Neverwinter Nights: A Classic BioWare Postmortem

While it’s simply a reprint of an article that appeared in the November 2002 issue of Game Developer Magazine, it’s still well worth your time to head over to Gamasutra for a postmortem feature about the creation of Neverwinter Nights.…

Guido Henkel Interview

There’s a quick interview with RPG-designing veteran Guido Henkel on The Nerd Cave this evening, during which the conversation briefly treads into Realms of Arkania: Blade of Destiny, Neverwinter Nights, Fallout 2, Planescape: Torment, and Deathfire territory. Here’s the intro to whet your…

Neverwinter Nights Retrospective Interview

RPGWatch has chatted with ex-BioWare Bob McCabe, who worked on Neverwinter Nights as a writer Here’s a couple of questions (and answers, of course) to get you started: LD: What did you work on with Neverwinter Nights? Bob: Being on…

Greg Zeschuk Interview

The Los Angeles Times online edition is offering an interview with Greg Zeschuk, known by most of our readers as one of the two BioWare co-founders, the doctors, who left the company last September. Here’s a snip: (Console stuff has…

GameSpy on Server Shutdowns

You might have already read about the server shutdowns that have been affecting Neverwinter Nights 1 and 1 Multiplayer among other titles, or you might have even discovered the situation firsthand. GameSpy has now chosen to explain the company’s position…

Neverwinter Nights Retrospective

Ten years after the release of the title, Eurogamer has taken some time aside to do a retrospective on BioWare’s ambitious Neverwinter Nights. While expansions, modules and patches proved to be a saving grace, it’s clear that they ultimately didn’t…