Neverwinter Nights

Neverwinter Nights: The Blades of Netheril Announced

Remember when you played the original Neverwinter Nights campaign and thought it could be going places? And then Shadows of Undrentide arrived and you didn’t play it because everyone was saying it was short and not very good? And then…

Neverwinter Nights: Enhanced Edition – New Patch Available

Beamdog brings us a new patch for the Enhanced Edition of Neverwinter Nights. Apart from dealing with a good number of miscellaneous issues, this patch adds some new scripting functionality, makes multiplayer more stable, improves NPC pathfinding, and more. Here…

Neverwinter Nights: Enhanced Edition Live on Consoles

Thanks to the combined efforts of Beamdog and Skybound Games, you can now play Neverwinter Nights: Enhanced Edition on your PlayStation 4, Xbox One, and Nintendo Switch. The console edition of BioWare’s legendary D&D-based CRPG will set you back $49.99…

Aaryn Flynn Discusses BioWare and EA’s Frostbite Engine

Aaryn Flynn, BioWare’s former general manager, was one of the keynote speakers at this year’s Reboot Develop Red conference. According to this GamesIndustry.biz article, Flynn discussed his tenure at BioWare, the extensive and easy to use toolset he helped develop…

Trent Oster Interview, Part 4 – Matt Chat

Beamdog’s CEO and BioWare’s co-founder Trent Oster continues to discuss the difficulties of enhancing Baldur’s Gate, shares some behind the scenes stories from the development of Neverwinter Nights and Baldur’s Gate: Siege of Dragonspear, and mentions his thoughts on Larian…

Trent Oster Interview, Part 2 – Matt Chat

The second part of Matt Barton’s chat with Beamdog’s CEO and BioWare’s co-founder Trent Oster is now up (you can find the first part over here). If you’re interested in hearing the veteran developer talk about game engines, Neverwinter Nights’…