Legend of Grimrock

Legend of Grimrock: Making of Rapid Programming

Almost Human’s Petri Häkkinen ratchets up the technical talk by posting a new “making of” blog post to the Legend of Grimrock website that covers the concerns, goals, and processes that were considered when coding the dungeon crawler. Long live…

Legend of Grimrock: Making of Ambient Tracks

Sticking with the recent “making of” theme they’ve been going with on the Legend of Grimrock blog, Almost Human’s Antti takes us through the creation of the game’s ambient tracks and the goals they had for the memorable background sound.…

Legend of Grimrock Dungeon Editor Reaches Alpha

In addition to bringing word that Legend of Grimrock is now available on GamersGate, this new development update on the official website alerts us to the fact that the game’s dungeon editor has now reached the alpha milestone and will…

Legend of Grimrock Dungeon Editor Preview Video

Almost Human’s Antti has treated us to a nearly nine-minute “sneak peek” of the dungeon editor they’re preparing for Legend of Grimrock, and it looks like it’s going to be about as user-friendly as anyone could have imagined. Changing the…

Legend of Grimrock Project in Development, Editor Draws Nearer

After a long hiatus, the Almost Human crew is back with a new blog entry that outlines the new development equipment they’ve purchased with their hard-earned revenue from Legend of Grimrock, where the game’s editor currently stands, and a “Grimrock…

Legend of Grimrock Review

In case you’re interested in reading one more critique of Almost Human Games’ Legend of Grimrock, Player Affinity is offering a positive one, in which they award the title 8.0 Younger gamers without fond memories of this sort of old…

Legend of Grimrock Interview

SplitKick is offering a brief interview with Legend of Grimrock developers Almost Human Games on their successful indie first-person dungeon crawler, which has some rather interesting answers concerning the reason they went real-time rather than turn-based, what they think differentiates…

Legend of Grimrock and the Joys of Coherent Design

One of the editors over at Medium Difficulty has penned an interesting analysis of Legend of Grimrock, in which he points out the dungeon crawler’s many design strengths and praises the team for successfully proving that it doesn’t take an…