Legend of Grimrock II

Legend of Grimrock II Countdown Begins

It’s hard to say exactly what the team at Almost Human is preparing for us in approximately 15 hours per the countdown on the official website, but it’s safe to say that we’re pretty excited about it. Could it be…

The Making of Legend of Grimrock II’s Levels

Moving on from their earlier “making of” article, the team at Almost Human has brought us another “making of” blog entry that covers the creation of level assets that eventually led to this spectacular subterranean mine environment. The anticipation builds:…

Legend of Grimrock II: Ratling Race Revealed

The latest blog post from the Legend of Grimrock II developers introduces the Ratling race, a race made of sapient humanoid rats. Here’s a snippet: As some of you may know, we’re introducing a new playable race in Legend of…

The Making of Legend of Grimrock II’s Music

Development of Almost Human’s Legend of Grimrock sequel continues to charge ahead, and part of that process is creating the dungeon crawler’s sound effects and overall musical score. To give us an inside view of what they’re cooking up for…

Legend of Grimrock II Reaches Alpha

The Almost Human team has announced that Legend of Grimrock II has officially reached its coveted alpha milestone, meaning that the game is now playable from beginning to the end (despite still being rough and not quite ready for prime…

Legend of Grimrock II: Automaps and Skill Systems

The sequel’s revised automapping system, character skill systems, end battle, possible mechanic prototypes, and more are discussed in the latest update to the official Legend of Grimrock website. Here we go: I’m not going to go into too much detail…