The Officer Corps in Hearts of Iron IV

No Steps Back and the Barbarossa update introduced a new way to specialize your military with the Officer Corps. This powerful tool allows you to manage your high command, generals, and doctrines in one location. The main benefit of the officer corps, however, is the introduction of spirits.

Spirits are potent boosts that you can apply to each branch of your military in exchange for Army Experience. Keep in mind when selecting a spirit that you can only have one of each type active at once.

Army Command

Here you will manage your Chief of Army, land doctrine, and your army spirits. Army section gives you a unique option over the other military branches — the ability to select a preferred tactic. Selecting a preferred tactic increases the chance it will appear in combat by 25%. Army spirits are divided into three sections, each providing boosts to different aspects of the army.

army command section of the officer corp in hearts of iron 4

Army Spirits

Spirits in this section will provide bonuses to your army officers. They each cost 20 Army Experience to activate.

SpiritEffectsRequirements
academy scholarshipsAcademy ScholarshipsArmy Leader Cost: -30%
Starting Army Leader Level: +1
Commander as Advisor cost: -75%
New officers have no personality traits when hired
Ideology:30px communismCommunist
best of the bestBest of the BestStarting Army Leader Level: +2
Army Intelligence to others: -5%
New officers have no personality traits when hired
Ideology:30px democracyDemocratic
bold attackBold AttackOfficers have a 50% chance to gain +1 Attack on level upNone
embrace the futureEmbrace the FutureNew officers have a 50% chance to start with the Armor Officer Trait
Panzer Leader trait XP gain: +20%
Doctrine:22px mobile warfareMobile Warfare
engineering schoolsEngineering SchoolsNew officers have a 50% chance to start with the Engineer Officer trait.
Engineer trait XP gain: +20%
Fortress Buster and Scavenger trait XP gain: +10%
Doctrine:22px superior firepowerSuperior Firepower
inventive leadershipInventive LeadershipTrickster, Commando, Naval Invader trait XP gain: +20%
New Officers: 50% chance to begin with one of Trickster, Commando, or Naval Invader
None
meticulous preparationMeticulous PreparationOfficers have a 50% chance to gain +1 Planning and Logistics on level upNone
political loyaltyPolitical LoyaltyMilitary Leader Cost: -50%
Party Popularity Stability: +15%
New officers start with either the Politically Connected or the Media Personality trait.
Ideology:30px fascism30px neutralityFascist or Non-Aligned
tenacious defenseTenacious DefenseOfficers have a 50% chance to gain +1 Defense on level up.None
the queen of battleThe Queen of BattleNew officers have a 50% chance to start with the Infantry Officer trait.
Infantry Leader trait XP gain: +20%
Doctrine:22px mass assaultMass Assault
theatre trainingTheatre TrainingNew Officers: 50% chance to start with either the Brilliant Strategist or Inflexible Strategist trait.
All terrain traits XP gain: +20%
Doctrine:22px grand battle planGrand Battle Plan

This spirit has a selection of battalion bonuses and miscellaneous enhancements for your army. It costs 35 Army Experience to activate one.

SpiritEffectsRequirements
professional officer corpsProfessional Officer CorpsArmy Experience: +5%
Daily Command Power: +0.20
Land Doctrines Cost -5%
None
proper heritageProper HeritageSupply Penalties on Cored Territory: -20%
Cavalry Attack: +5%
Cavalry Unit Design Cost: -100%
None
elevated engineering corpsElevated Engineering CorpsEntrenchment Speed: +10%
Railway Gun Bombardment: +5%
Engineer Company Unit Design Cost: -100%
Engineer Trait XP GainL +25%
None
quick improvisationQuick ImprovisationPlanning Speed: +20%
Daily Command power: +0.20
Command Abilities Cost: -20%
None
relief of commandRelief of CommandArmy Experience Gain: +25%
Army Advisor Cost: -50%
Ideology:30px democracyDemocratic
ideological loyaltyIdeological LoyaltyWeekly Manpower: +500
Encirclement penalty: -20%
Ideology:30px communismCommunist
state serves the militaryState serves the MilitaryPolitical Power: +10%
Conscription Laws Cost: -25%
Ideology:30px fascismFascist
tip of the spearTip of the SpearNaval Invasion Capacity: +10
Extra Paratrooper and Marine Supply Grace: +24 Hours
Naval Invasion Planning: +20%
Marine, Mountaineer, and Paratroop Unit Design Cost: -100%
Doctrine:22px grand battle planGrand Battle Plan
overwhelming firepower2Overwhelming FirepowerArtillery experience gain from combat: +10%
Support, Line, and Motorized Artillery Unit Design Cost: -100%
Infantry Unit Design Cost: -100%
All Self-Propelled Artillery, besides modern, Unit Design Cost: -100%
Doctrine:22px superior firepowerSuperior Firepower
bayonett strengthBayonet Strength Infantry experience gain from combat: +10%
 Infantry Unit Design Cost: −100%
 Motorized and Mechanized Infantry Unit Design Cost: -100%
Doctrine:22px mass assaultMass Assault
motorization driveMotorization Drive Motorized and Mechanized experience gain from combat: +10%
 All Tank Unit Design Cost: -100%
 Motorized and Mechanized Infantry Unit Design Cost: -100%
Doctrine:22px mobile warfareMobile Warfare

Spirits of Division Command offer boosts to your battle stats and increase the chance of using specific tactics. Each spirit costs 50 Army Experience to activate.

SpiritEffectsRequirements
static warfareStatic WarfareEntrenchment speed: +10%
Max Entrenchment: +10%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
flexible organizationFlexible OrganizationDivisions speed: +5%
Organization Loss when Moving: -15%
Preferred Tactics Selection cost: −15
None
aggressive reconnaissanceAggressive ReconnaissanceReconnaissance: +15%
Intel from combat: +15%
Chance of Infiltration Assault Tactic: +100%
None
reserve officersReserve OfficersDivision training time: -15%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
victory or deathVictory or DeathOrganization loss when below 25%: -15%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
None
logistical focusLogistical FocusSupply Consumption: -5%
Navy/Air Fuel Consumption: -5%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:22px grand battle planGrand Battleplan
smoke and fireSmoke and FireBreakthrough: +5%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:22px superior firepowerSuperior Firepower
operational reservesOperational ReservesHP: +10%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:22px mass assaultMass Assault
maneuver warfareManeuver WarfareDivisions Speed: +5%
Coordination: +5%
Chance of Elastic Defense or Overwhelming Fire Tactic: +100%
Doctrine:22px mobile warfareMobile Warfare

Naval Command

This section lets you manage your Chief of Navy, naval doctrine, and three naval spirits. Similar to the army spirits, the naval spirits are divided into three sections, designed to enhance different aspects of your navy.

navy command section of the officer corps in hearts of iron 4

Naval Spirits

Spirits in this category will improve your admirals. The cost to activate one is 20 Navy Experience.

SpiritEffectsRequirements
instilled aggressionInstilled AggressionAdmirals have a 20% chance to gain +1 Attack on level upNone
calculated restraintCalculated RestraintAdmirals have a 20% chance to gain +1 Defense on level upNone
signals trainingSignals TrainingAdmirals have a 20% chance to gain +1 Maneuvering and Coordination on level upNone
academy scholarshipsAcademy ScholarshipsNavy Leader Cost: -40%
Starting level of new navy leaders: +1
New Admirals have no personality traits gained on hiring
None
best of the bestBest of the BestStarting level of new navy leaders: +2
-5% Navy intelligence to others
New Admirals have no personality traits gained on hiring.
None
grand fleetGrand FleetSuperior Tactician trait XP gain: +20%
Ironside trait XP: +20%
New Admirals have a 50% chance to begin with the Gunnery Expert trait.
Doctrine:24px fleet in beingFleet in Being
convoy warfareConvoy WarfareSea Wolf trait XP gain: +20%
Blockade Runner trait XP: +20%
New Admirals have a 50% chance to begin with the Sea Wolf or Blockade Runner traits.
Doctrine:24px trade interdictionTrade Interdiction
integrated air armIntegrated Air ArmFleet Protector trait XP: +20%
Air Controller trait XP: +20%
New Admirals have a 50% chance chance to begin with the Aviation Enthusiast trait.
Doctrine:24px base strikeBase Strike

These spirits help you improve your ships before they are deployed to battle. Activating one costs 35 Navy Experience.

SpiritEffectsRequirements
jeune ÉcoleJeune ÉcoleDestroyer Research Speed: +20%
Light Ship Design Cost: -60%
None
flexible contractsFlexible ContractsCruiser Design Cost: -60%
Naval Designer Cost: -80%
None
integrated designersIntegrated DesignersShip Modules Research Speed: +20%
Naval Research Speed: +20%
None
naval reformNaval ReformNavy Experience: +15%None
naval refit yardsNaval Refit YardsShip Refitting Speed: +25%
Ship Repair Speed: +15%
None
global presenceGlobal PresenceBattleship Research Speed: +20%
Heavy Cruiser Research Speed: +20%
Heavy Ship Design Cost: -60%
Doctrine:24px fleet in beingFleet in Being
submarine primacySubmarine PrimacySubmarine Research Speed: +20%
Submarine Design Cost: -60%
Doctrine:24px trade interdictionTrade Interdiction
mobile forceMobile ForceCarrier Research Speed: +20%
Carrier Design Cost: -60%
Doctrine:24px base strikeBase Strike

This section provides boosts to your navy when they are in battle. It will cost 50 Navy Experience to activate one.

SpiritEffectsRequirements
close combatClose CombatScreen Attack: +5%
Torpedo Screen Penetration: +5%
None
night fightingNight FightingNight-Time Attack: +10%
Night-Time Spotting: +10%
Visibility: -5%
None
efficient communicationsEfficient CommunicationsPositioning: +15%None
inclement weather experienceInclement Weather ExperienceBad Weather Penalty: -40%None
brave commandersBrave CommandersRetreat Decision Chance: -5%
Critical Hit Chance: +15%
None
bureau of ordnanceBureau of OrdnanceTorpedo Hit Chance: -10%Country:24px united statesUnited States
decisive battleDecisive BattleNaval Hit Chance: +10%
Retreat Decision Chance: -10%
Fleet Speed while Retreating: -10%
Torpedo hit Chance: +10%
Doctrine:24px fleet in beingFleet in Being
surface raidersSurface RaidersRetreat Decision Chance: +10%
Fleet Speed while Retreating: +10%
Screening Bonus with only capital ships: +20%
Doctrine:24px trade interdictionTrade Interdiction
surprise attacksSurprise AttacksRetreat chance after initial combat: +10%
Retreat speed after initial combat: +10%
Doctrine:24px base strikeBase Strike

Air Force Command

Last but not least, we have the Air Force section of the officer corps. As you might expect, here you can manage your Chief of Air Force, air doctrine, and your air force spirits. Unlike the other sections, however, you only get two spirits to choose from here.

air force command section of the officer corps in hearts of iron 4

Air Force Spirit

This category of spirits is focused on researching and designing new aircraft. They cost 50 Air Experience to enable.

SpiritEffectsRequirements
independent air forceIndependent Air ForceAir Advisor Cost: -75%None
industry liasonsIndustry LiaisonsLight, Medium, Heavy, and Naval Aircraft Research Speed: +15%None
effective training programsEffective Training ProgramsAir Wing Training Experience: +25%None
branch independence spiritBranch Independence SpiritAir Experience Daily Gain: +0.1
Airforce Intelligence to others: -5%
None
air crew surveysAir Crew SurveysAir Accidents Chance: -25%
Air Doctrine Cost:-15%
None
industrial destructionIndustrial DestructionHeavy Aircraft Research Speed: +5%
Strategic Bomber and Jet Strategic Bomber Design Cost: -75%
Doctrine:24px air superiorityStrategic Destruction
dive bombing2Dive BombingClose Air Support Research Speed: +5%
Close Air Support Design Cost: -75%
Carrier Close Air Support Design Cost: -75%
Doctrine:24px formation flyingBattlefield Support
material destructionMaterial DestructionTactical Bomber Research Speed: +5%
Tactical Bomber and Jet Tactical Bomber Design Cost: -75%
Doctrine:24px force rotationOperational Integrity

These spirits provide general bonuses to your air force. Each one of these also costs 50 Air Experience to activate.

SpiritEffectsRequirements
battlefield air interdictionBattlefield Air InterdictionEscort Efficiency: +5%
Ground Attack: +5%
None
veteran air instructorsVeteran Air InstructorsAir Wing Experience loss when defeated: -25%None
centralized controlCentralized ControlFighter Detection: +10%
Air Mission Efficiency: +10%
None
home defense2Home DefenseAir home defense: +10%None
air power projectionAir Power ProjectionAir power projection: +10%None
cag night fightingCAG Night FightingCarrier night penalty reduction: +33%Country:24px united kingdomUnited Kingdom
steel wings, steel heartsSteel Wings, Steel HeartsUntrained Pilot Penalty: -33%Ideology:30px communismCommunist
total devastationTotal DevastationStrategic Bombing: +10%Doctrine:24px air superiorityStrategic Destruction
continuous strikeContinuous StrikeAir Support Mission Efficiency: +25%Doctrine:24px formation flyingBattlefield Support
massed strikeMassed StrikeAir Superiority: +5%Doctrine:24px force rotationOperational Integrity

The officer corps provides a great quality-of-life feature for managing the direction of your military in a single location, and spirits are a powerful tool to add to your arsenal while preparing for war. Optimizing spirits to fit your goals and military composition can give you an important edge in Hearts of Iron IV.

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Lucky Boop
Lucky Boop

Strategy game enthusiast, especially Paradox titles and the Civilization series. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history.

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