Guides

Aion Classic Warrior Class

If you’re looking to tank, you’ve come to the right class. While other Aion Classic classes have the ability to generate Enmity, and can tank for brief periods of time, Warriors reign supreme in Atreia when it comes to soaking…

Aion Classic Mage Class

Mages in Aion Classic function the same way they do in most RPGs, as glass cannons. Daevan Mages prefer to keep away from enemies, using spells to slow, stop, and damage enemies. Depending on specialization, Mages can focus on ranged…

Aion Classic Priest Class

Priests are Aion Classic’s healer class, and probably the most important class in any party. In addition to being able to heal themselves and their companions, Priests can also debuff enemies, and have access to a handful of crowd control…

Aion Classic Classes

Ready to roll it all the way back to 1.xx? No Technists and no Muses — good ol’ Aion made it do with the classic lineup: Warrior, Scout, Mage, and Priest primary classes. You choose among the four during character…

Construction in Going Medieval

Construction is perhaps the most important aspect of Going Medieval. There are no predefined buildings or rooms, and everything is up to the player to create as they see fit — with a few restrictions and caveats. Basic Construction Tips…

How to Heal Settlers in Going Medieval

Whether it be from a raider or an encounter with less-than-friendly wildlife, sometimes your villagers will end up wounded. You may also end up with settlers who join your village that arrive wounded. Sometimes, your settlers will take it upon…

Why Your Settlers Are Idle – Going Medieval

The settlers in Going Medieval are pretty good about going about their business without your help — usually. Sometimes, they’ll end up idle even when you’ve got tasks waiting to be accomplished. Here are a few common reasons your settlers…

How to Make Rooms in Going Medieval

You can play Going Medieval for quite awhile without ever noticing that there is a “Rooms” feature, as the beginning tutorials don’t mention it. However, creating specific rooms for the various tasks your settlers have can dramatically increase efficiency, whether…