Guides

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Skills – Eschalon: Book II

During character creation, you’re allowed to pick one or more Skills for your character, and even increase your rank in them. You can also gain and improve Skills during the course of the game. Skills will help you in many…

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Classes – Eschalon: Book II

During character creation, you’re allowed to choose a Class for your character. This choice represents your intended play style in the game, and it gives you an appropriate skill for that style, but it doesn’t restrict you in any way.…

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Axioms – Eschalon: Book II

During character creation, you’re allowed to pick an Axiom for your character, which generally represents your life philosophy. This choice gives balanced pluses and minuses, and may influence how characters in the game react to you. The five possible Axioms…

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Origins – Eschalon: Book II

During character creation, you’re allowed to pick a place of origin for your character. This choice gives you a small boost to your Attributes. The five possible Origins are listed below. Nor’lander Nor’landers hail from the Northland Expanse, an arctic…

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Attributes – Eschalon: Book II

Eschalon: Book II defines each character through eight Attributes: Strength, Dexterity, Endurance, Speed, Intelligence, Wisdom, Perception, and Concentration. During character creation, you’re allowed to re-roll these stats as many times as you’d like (with the values always landing between 7…