Batgirl

batgirl gk character summaries 22

One of four playable characters in Gotham Knights, Batgirl’s strengths lie in her flexibility and her innate survivability.

Batgirl Skill Trees

Batgirl’s skill trees are diverse, with Justice making her one-on-one combat skills stronger, Grit making her tougher, and Oracle adding a multitude of useful passive effects.

This tree lets Batgirl deal significantly more damage to opponents, and improves her ability to Stun and interrupt foes.

AP CostIconAbilityRequirement(s)Description
n/aperfect evadePerfect EvadeNoneBatgirl performs a perfectly-timed evade that generates Momentum and allows for a perfect attack follow-up.
1critical expertiseCritical ExpertisePerfect EvadeIncreases Batgirl’s Critical damage by 20%.
2heavyweightHeavyweightPerfect EvadeIncreases Batgirl’s Heavy Melee Attack damage by 10% and stun Elemental Effect buildup by 20%.
1elite beatdownElite BeatdownPerfect EvadeBeatdown can’t be interrupted by most enemy attacks. Batgirl’s defense increases by 20% while using the Ability.
2precise strikesPrecise StrikesCritical ExpertiseIncreases Batgirl’s chance of landing a critical hit by 10%.
2piercing beatdownPiercing BeatdownElite BeatdownThis upgraded version of Beatdown can interrupt enemies’ Armored Attacks.
3critical focusCritical FocusPiercing Beatdown or Precise StrikesIncreases Batgirl’s chance of landing a Critical hit by 10%. Increases Critical damage by 10%.

This is the tree to use if you find yourself dying a lot — Grit skills add health and defensive bonuses, allow Batgirl to revive, and let her heal when defeating an enemy.

AP CostIconAbilityRequirement(s)Description
1hp +HP +NoneIncreases Batgirl’s base health by 40%. Does not apply to bonus health provided by gear.
1enemy counter focusEnemy Counter FocusHP +Batgirl receives a 75% defense bonus when hit by an enemy counter-attack.
1unflinching heavy strikeUnflinching Heavy StrikeHP +Most enemy attacks can’t interrupt Batgirl’s Heavy Melee Attacks.
3second windSecond WindEnemy Counter Focus or Unflinching Heavy StrikeBatgirl can revive herself once after her health is depleted. Restores 50% health.
2second wind +Second Wind +Second WindSecond Wind also grants Batgirl a full Momentum segment and 10% increased chance of landing a Critical hit for 15 seconds.
2vigilante resolveVigilante ResolveSecond WindBatgirl can now use Second Wind twice.
2sense of victorySense of VictorySecond Wind + or Vigilante ResolveBatgirl regains 4% health upon defeating an enemy or 8% health upon defeating an enemy with a Grab Strike or a Takedown.

The skills in this tree vary wildly in function: some let Batgirl disable electronics or even overload enemy weapons, or prevent Batgirl from being seen by cameras. Hacking Overload makes Batgirl’s abilities do more damage, while Super Health Packs make healing items provide more health and an extra temporary defensive boost.

AP CostIconAbilityRequirement(s)Description
1remote hackingRemote HackingNoneUsing AR Mode, Batgirl can disable certain devices, like cameras, turrets, mines, electronic panels, and laser control modules.
1shocking devicesShocking DevicesRemote HackingBatgirl can overcharge an enemy’s gun and/or device, instantly applying a Bioelectric Elemental Effect to the enemy (must wait after cooldown to re-use).
2digital ghostDigital GhostShocking DevicesElectronic devices, such as sensors and cameras, cannot detect Batgirl.
2gear overclockingGear OverclockingShocking DevicesBatgirl overclocks her abilities to deal 10% extra damage. She can also hack her allies’ abilities to give them a 15% damage bonus for 20 seconds.
2hacking overloadHacking OverloadDigital Ghost or Gear OverclockingBatgirl’s Hacking changes the function of security systems and makes electrical panels explode.
2super health packsSuper Health PacksHacking OverloadHealth Packs provide an extra 20% health and grant a 50% Defense increase for 10 seconds.
2health packs +Health Packs +Hacking OverloadHealth Pack efficiency increases by 20%. Health Packs now also affect allies close to Batgirl.

Batgirl’s Knighthood tree adds a number of quality-of-life improvements, like letting her use her grapple in combat and improving her out-of-combat health regeneration. It also buffs her drone’s damage, and improves Batgirl’s ranged and melee combos. Naturally, this tree comes with a Heroic Traversal, the ability to Glide using Batgirl’s cape.

AP CostIconAbilityDescription
n/aglideGlideBatgirl uses her cape to glide through the air. She can adjust her pose to turn and gain or reduce her glide speed.
1grapple pullGrapple PullBatgirl uses her grapple to pull an enemy towards her. When used of a large enemy, Batgirl pulls herself toward the enemy.
1fear takedownFear TakedownAmbush Takedown inflicts Fear in nearby enemies. Critical damage and Critical chance increase by 15% for 10 seconds.
1health regen +Health Regen +When outside of combat, Batgirl’s health automatically regenerates up to 40%.
2enhanced comboEnhanced ComboIncreases the number of attacks in Batgirl’s Melee and Ranged Attack combo by 1. The last Melee hit is a knockdown.
3drone firepowerDrone FirepowerIncreases firing rate of Batgirl’s drone.
3drone ambush blastDrone Ambush BlastOnce per summon, Batgirl’s drone unleashes a large burst of damage on all nearby enemies.

Batgirl Momentum Abilities

Batgirl’s momentum abilities give her some much-needed area-of-effect damage, while also offering even more single-target DPS. Her Ultimate ability, the Drone, offers both healing and fire support — albeit only temporarily.

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