Minuteman

freedom force hero minuteman

Core Hero

Stats: 6 STR – 5 SPD – 5 AGL – 4 END – 4 ENG
Attributes: Jumper (Starting), Disciplined (350 CP), Heroic (750 CP), Extra Heroic (1000 CP)
Available: Campaign Beginning
Recruitment Cost: Free
Material: Flesh
Weight: 170 lbs.

Powers:
  • Smash: Starting power, 191 CP for each upgrade.
  • Strike For Freedom: Starting power, 102 CP for each upgrade.
  • 300-Percenter: 250 CP to acquire, no upgrades available.
  • Vanquish: 870 CP to acquire, 174 CP for each upgrade.
  • Patriot Whirl: 538 CP to acquire, 107 CP for each upgrade.
  • National Guard: Starting power, 198 CP for each upgrade.
  • Eternal Vigilance: Starting power, 153 CP for each upgrade.
  • Minute Missile: 538 CP to acquire, 107 CP for each upgrade.
  • Rally the Troops: 298 CP to acquire, 59 CP for each upgrade.

Resistances:
  • Radiation: Vulnerable
  • Acid: Vulnerable

Mortally wounded while attempting to foil a communist plot, Frank Stile’s powers were given to hum by an Energy X imbued statue of the patrioric Minute Man. Taking on the name and mantle of this historical figure, he became Minuteman, and seeks to fight crime whenever it threatens the day-to-day life of honest Americans!

Analysis:
Minuteman is the first hero you start with, and while he may seem fairly average at first, he can become quite powerful if you keep upgrading him. He can run very fast and leap onto rooftops, so he can close the distance to villains quickly. His standard Smash attack does a lot of damage, and the double-hit Vanquish is very effective despite its high energy cost. With 300 Percenter, Minuteman can deal major damage to even the toughest foes in the game. His attacks can be a little slow, however, so there are times when it is better to use a lightpole for the advantage in reach. Minute missile is only effective towards the beginning of the game when you have few ranged attacks, after that it becomes obsolete. Since Minuteman is strong enough to pick up most items, it is better to throw things with him if you need a ranged attack…it is more accurate and more damaging. Rally the Troops is particularly necessary towards the end, when Manbulls are panicking the majority of your team.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments