ffx stats2

All characters and enemies possess stats in 10 different categories. These stats determine max HP/MP, the strength of attacks and abilities, the reduction of damage, evasion chance, hit chance, and critical hit chance.

StatDescriptionLimitOther Info
HPThe character’s health. If the character’s HP hits 0, they are knocked out or defeated. 9,999 (99,999 with the Break HP Limit armor passive)N/A
MPDetermines the amount of spells a character can use. 999 (9,999 with the Break MP Limit armor passive)N/A
StrengthDetermines the power of physical attacks, some Skills, some Overdrives, and some enemy abilities. 255N/A
MagicDetermines the power of magic spells, some special abilities, and some Overdrives. 255N/A
DefenseDetermines how much physical damage will be reduced. 255N/A
Magic DefenseDetermines how much magical damage will be reduced. 255N/A
AgilityDetermines how often a unit gets a turn. 255After 170, higher Agility will only affect the first turn.
LuckDetermines the chance of hitting, evading a physical attack, and landing a critical hit. 255205 Luck will ensure you hit every enemy in the game, while 230 will make every attack a critical hit.
EvasionDetermines the chance of evading a physical attack. 255If you get Luck at around 130, Evasion becomes negligible.
AccuracyDetermines the chance of landing an attack. 255If you get Luck to around 130, Accuracy will become negligible.
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