Fallout

How Fallout and Baldur’s Gate Changed RPGs Forever

IGN published a short but interesting video segment on Fallout and Baldur’s Gate and their impact on the industry at large, which includes short interviews with the likes of Fallout developers Tim Cain and Leonard Boyarsky, Baldur’s Gate lead designer…

Chris Avellone Fallout Interview, Part Two

The second part of Chris Avellone’s interview with Fallout fansite SugarBomber is now live, and while I’m sure the additional jabs at his former company Obsidian Entertainment will make the rounds, there is some interesting insight on the man’s design…

Traveling Through the Wasteland

In a new editorial entitled “Traveling Through the Wasteland”, the editors at Forbes have treated us to a quick history lesson around EA’s original Wasteland, its spiritual successor Fallout, and inXile’s long-overdue sequels that have helped the iconic RPG series…

Some Little Things to Love in RPGs, Part One

Richard Cobbett’s latest contribution to Rock, Paper, Shotgun isn’t one of his usual editorials, but instead a gallery that attempts to point out some interesting and often overlooked aspects of RPGs he’s played throughout the years. We’re not necessarily talking…

Feargus Urquhart Digital Dragons 2016 Talk Video

The folks at Polish games conference Digital Dragons have published on YouTube a recording of the speech Feargus Urquhart, CEO of Obsidian Entertainment, gave at the conference this year. You can find the video embedded below: The talk focuses on…

Leonard Boyarsky Leaves Blizzard, Joins Obsidian

While Diablo III fans may be heartbroken to learn that ex-Troika founder and industry veteran Leonard Boyarsky has left Blizzard Entertainment after ~10 years as the game’s lead world designer, the rest of us can start celebrating the fact that…