Fallout

Content, Not Visuals, Make a New Game

PC Gamer’s Dan Stapleton has a short editorial on the “looks like a mod” complaint for sequels that keep significant assets from the original, using Fallout: New Vegas to Fallout 3, Fallout 2 to Fallout, and Knights of the Old…

How Fallout Taught Me to Survive the Apocalypse

One of GameZone’s more paranoid authors has editorialized about some of the excellent post-nuclear survival tips he’s picked up from playing the Fallout titles. If your silhouette doesn’t get etched into the remains of a building, you’ll probably have to…

An Investment of Imagination in the Games We Play

Hellmode has kicked up another interesting editorial, this time elaborating on how certain role-playing games have successfully captured (and fed upon) our imaginations in order to craft a more believable world and storyline. Deus Ex, Planescape: Torment, and Fallout are…

Taking Back Fallout

Obsidian Entertainment CEO Feargus Urquhart took a moment out of his day to field a bunch of questions about the Fallout franchise over at Gamasutra, though most of the interview obviously focuses on the direction they’re taking Fallout: New Vegas.…

The History of Fallout

With Fallout: New Vegas on the horizon, IGN has republished their eight-page history of the Fallout series, though they’ve obviously included some updates since the last time we read it. An enjoyable read, in any event: In 1994, RPG guru…

Tim Cain Video Interview, Part Three

Episode #68 of Matt Barton’s Matt Chat series is now online, and it features the third and final part of his interview with Tim Cain. They discuss his opinion of Fallout 3 (he likes it), Arcanum, Temple of Elemental Evil,…

Tim Cain Video Interview, Part Two

The 67th episode of Matt Barton’s “Matt Chat” video series is now online, and as we expected, it contains the second portion of his interview with Carbine Studios design director Tim Cain. This time, Tim talks about the philosophy behind…

Tim Cain Video Interview, Part One

The 66th episode of Matt Barton’s “Matt Chat” video series features the first portion of an interview he did with Carbine Studios design director Tim Cain. Rather than discuss the MMORPG he’s working on, Tim talks about his love for…

Fallout’s Forgotten Revolution

An editorial called “Fallout’s Forgotten Revolution on Hellmode points out the fact that Interplay’s post-apocalyptic masterpiece brought us a non-linear experience a decade before The Witcher or Dragon Age: Origins showed up. Approaching the camp during the day yields the…

Voice Acting is Killing the RPG

Using Fallout and Planescape: Torment as examples of RPGs that truly present players with choice and Fallout 3 and The Elder Scrolls IV: Oblivion as examples of those that do not, The Escapist’s Shamus Young blames the advent of fully…