Fallout

The Origins of Fallout, Part Three

No Mutants Allowed has published the third and final part of the Origins of Fallout. It’s also the densest in information, as R. Scott Campbell goes over key design and setting points like FEV, China being the enemy, bottle caps, and…

The Origins of Fallout, Part Three

No Mutants Allowed has published the third and final part of the Origins of Fallout. It’s also the densest in information, as R. Scott Campbell goes over key design and setting points like FEV, China being the enemy, bottle caps, and…

The Origins of Fallout, Part Two

The second part of R. Scott Campbell’s writeup on the creation of Fallout covers the original setting ideas, the core design principles based on their pen and paper fandom, and the eventual conflict with the GURPS license. Another core decision…

The Origins of Fallout, Part One

No Mutants Allowed is offering the first of what promises to be a very expansive article in which Fallout 1’s first lead designer R. Scott Campbell shares his memories of joining Interplay, the start of the GURPS project, and the genesis…

Interplay vs. Bethesda, Finalized?

If this report over at Duck and Cover is to be believed, Interplay and Bethesda have actually reached a settlement to their long-running legal dispute over the rights to the Fallout franchise. Apparently a formal announcement will be incoming later…

Tim Cain Interview

For his latest industry interview, Will Ooi decided to talk with Tim Cain, veteran RPG designer and one of the founders of Troika Games, touching subjects such as his views on the industry today, how and why his job at…

Fallout Franchise Video Interview, Part Two

After a first part mostly focused on the Nuka Break web series, The Game Creators Vault offers the second part of their exclusive Obsidian interview with Chris Avellone and Tim Cain from Obsidian Entertainment and Zack Finrock and Vince Talenti…