Fallout

Opening Analysis: Fallout

Our very own Eric Schwarz has penned an interesting article that analyzes the opening segments of the original Fallout from Interplay, in an attempt to debunk the common belief that the game is just “too inaccessible” for younger or simply…

Fallout: The First Modern Role-playing Game

For their latest WRPG-focused weekly column, Joystiq’s Rowan Kaiser writes about the reasons why he thinks Fallout is the first genuinely modern RPG. That’s a bit of a controversial statement, so here’s a snip on why he feels that way:…

Fallout Vision Document Revealed

Game Pitches has the original Fallout GURPS vision document available in full (it was quotee from by Todd Howard here). It discussed 14 points of Fallout’s core philosophy, back when it still had GURPS. 12. Detailed character creation rules and…

Tim Cain GDC 2012 Fallout Post-mortem Write-ups

If you’re too tired to sit through the nearly one-hour Fallout post-mortem presentation that original producer Tim Cain gave earlier today at the Game Developers Conference, then I’ll point you over to Eurogamer and Kotaku for write-ups on all the…

Fallout’s Forgotten Ancestor

The idea of a crowdfunded sequel to Wasteland seems to have IGN quite intrigued considering the amount of coverage they’re dedicating it, and they have now dedicated a short article to try and explain why the prospect of it is…

10 Series That Changed Beyond Recognition

IGN has penned up a list of gaming franchises/series that changed beyond recognition, which includes four franchises we have been covering for years: Fallout, Syndicate, X-COM, and Warcraft (in its World of Warcraft version). While IGN argues that the series…

J.E. Sawyer on Fallout Weapons and Weapon Skills

Obsidian Entertainment designer Josh Sawyer has taken to his personal blog to spell out the reasons why he continues to dislike the way weapons and weapon skills are set up in the Fallout series (starting with the original up through…