Fallout: New Vegas

Fallout: New Vegas Video Preview

IGN has conjured up a 58-second video preview for Fallout: New Vegas, during which they quickly cover the game’s character creation system, new dialogue options, improved weapon aiming mechanics, and more. Apparently a grenade machine gun is the game’s most…

Fallout: New Vegas Podcast Interview

For their seventh podcast episode, Front Towards Gamer managed to secure an interview with Fallout: New Vegas senior developer Larry Liberty. Topics include his previous game development history, why New Vegas’ setting is “less desperate” than other Fallout titles, how…

E3 2010 PC Preview

IGN has slapped up a bunch of quick previews for some of the most promising PC games being shown at this year’s E3, including Obsidian’s Fallout: New Vegas, BioWare’s Star Wars: The Old Republic, and Vigil’s Warhammer 40,000 Online. You…

Fallout: New Vegas Preview

Obsidian’s return to the Fallout franchise is the subject of yet another hands-on preview, and this time it’s courtesy of the folks over at ResumePlay. Almost immediately after you start your journey — after Doc Mitchell sets you off– you…

Fallout: New Vegas Interview Questions Wanted

After securing an interview with the Fallout: New Vegas development team, the guys at Gamer’s Guide to Life have decided to ask the community for question submissions. If you have a burning desire to know something about the latest installment…

Fallout: New Vegas Forum Activity

No Mutants Allowed has gathered together comments from different forum posts by project leader J.E. Sawyer, of particular interest is a long explanation of the changes in weapon skills. Gun chat. In 1997, I played the original Fallout. Like the…

Fallout: New Vegas Screenshots and Magazine Details

Thanks to the editors at FalloutNow!, No Mutants Allowed has gotten their hands on eleven scanned screenshots and a summary of the information contained in a new Fallout: New Vegas preview within the latest issue of GameStar magazine. Check it…

J.E. Sawyer Social Interview, Continued

In his latest round of answers on social website formspring.me, Obsidian Entertainment designer Josh Sawyer addresses questions about the reputation and influences systems Obsidian has implemented in the past, the “juvenile” subject matter permeating most video games, ethnic stereotypes in…

J.E. Sawyer Social Interview, Continued

Obsidian Entertainment designer Josh Sawyer continues to address the bombardment of fan-submitted questions he apparently receives on a daily basis over at formspring.me. This time, he answers questions about what defines an RPG, whether single player RPGs will still be…