Fallout: New Vegas

Chris Avellone Blog Q&A

The one-and-only Chris Avellone brings us a new Q&A update to his Obsidian blog, and this time he explains the interaction that occurs between different types of designers, the advantages of working with your own internal engine, the work that…

J.E. Sawyer’s Fallout: New Vegas Mod Updated to V2

People seem to be enjoying the hardcore nature of the mod recently released by Fallout: New Vegas project director Josh Sawyer, so I figured it was worth pointing out that he has updated the add-on to a new “V2” build.…

Interplay vs. Bethesda, Finalized?

If this report over at Duck and Cover is to be believed, Interplay and Bethesda have actually reached a settlement to their long-running legal dispute over the rights to the Fallout franchise. Apparently a formal announcement will be incoming later…

Fashionably Late: Fallout: New Vegas

More than a year after its original release, the folks at True PC Gaming have published a review-like editorial on Bethesda Softworks and Obsidian Entertainment’s Fallout: New Vegas. After spending 250 hours with the title and applying a few mods…

Chris Avellone Video Interview

Even after our enormous post-mortem interview, it seems that Obsidian Entertainment’s Chris Avellone still had some things he wanted to get off his chest about the development of Fallout: New Vegas and its DLC. And that brings us to twenty-three…

Chris Avellone Interview

Industry Gamers had the chance to chat with the ever-talkative creative director of Obsidian Entertainment Chris Avellone, on subjects such as the upcoming next generation of consoles, what his role involves, the most important advancements in RPG design in the…

J.E. Sawyer on Fallout: New Vegas and Skyrim Save Game Lag Issue

In a recent round of answers on his Formspring.me feed, Obsidian Entertainment designer J.E. Sawyer tackles questions about the save game lag issue that users have experienced with Bethesda’s open-world RPGs, particularly Fallout: New Vegas and The Elder Scrolls V:…