Fallout: New Vegas

Why Fallout is the Best Nuclear War Story Ever Told

A fascinating piece on Medium describes not only why the Fallout universe is so compelling for many of us from a gameplay perspective, but also where the series’ art style, humorous-yet-deadly-serious propaganda, and overall 1950s-era vibe we take in during the…

Top 10 Reasons Why IGN Loves Fallout

We all have our reasons for being in love with – or at the very least enthralled by – the Fallout franchise, whether it be due to its interesting characters, character perks and SPECIAL system, realistic non-fantasy premise, treat-you-like-you’re-an-adult content,…

Fallout Series Retrospectives

With the announcement of Fallout 4 from Bethesda, games journalists from PC Gamer and Eurogamer have decided to dig back into the past and produce a couple of retrospectives on the venerable RPG series. PC Gamer focuses mostly on the…

Chris Avellone Leaves Obsidian Entertainment

While I have to admit, I am not completely surprised, this is still shocking news: Obsidian’s co-founder and co-owner Chris Avellone, known for his work on Planescape: Torment, Fallout 2 and Fallout: New Vegas and its DLC among others, has…

Chris Avellone on Fallout: New Vegas Interview

Codex of RPG Elucidation has published the first part of an interview with Chris Avellone on Fallout: New Vegas, in which the Obsidian co-founder and CCO talks about the design constraints and principles the development team of Fallout: New Vegas…

What IGN Wants from Fallout 4

IGN has editorialized a wishlist for Bethesda’s unannounced Fallout 4, no doubt partly because the news of a Bethesda-hosted E3 conference rekindled the hopes for an announcement this year. A more personal story, better writing, more customization and drivable vehicles…

Kotaku Ranks the Fallout Series from Best to Worst

While there is no mention of Fallout Tactics, Van Buren, or even Interplay’s forgettable action RPG, Kotaku has ranked the four “core” Fallout titles in order from what they feel is the best entry to the worst entry. I can’t…

Feargus Urquhart Video Interview, Part Four

The fourth and final installment of Matt Barton’s interview with Obsidian Entertainment CEO Feargus Urquhart has been published, and it includes a look at Obsidian’s career, with a particular focus on their big franchise sequels and its Seven Dwarves cancelled…

Moving in Video Games: Fallout and Skyrim

In what has to be one of the oddest editorial series I’ve ever stumbled upon, a moving website called “The Movers” has written about the intricacies of crossing the landscape and moving to a new home as it applies to…

Josh Sawyer on How to Balance an RPG

Obsidian Entertainment’s designer J.E. Sawyer, who’s currently working as the project director and lead designer for their Kickstarter project Pillars of Eternity, has penned a guest editorial on Kotaku on RPG balance. He covers both what he thinks should be…