Fallout 3

Emil Pagliarulo STORY Conference Keynote Speech

In case you’re interested in knowing how the developers at Bethesda craft the stories for their own games, you’ll want to watch this video. Emil Pagliarulo, who worked as lead writer/design director at the company since Fallout 3 (with an…

Todd Howard on Building Open Worlds that Reward Curiosity

Gamasutra has published a brief article-style interview with Bethesda Game Studios game director Todd Howard that covers the principles Howard and his team use when developing their open-world titles. Most of these principles are pretty obvious to anyone who’s played their…

Should Bethesda Invest in a New Game Engine?

With a critical eye on the performance of the Gamebryo engine that powers both The Elder Scrolls IV: Oblivion and Fallout 3, as well as the newer Creation Engine that powers The Elder Scrolls V: Skyrim and Fallout 4, the…

Kotaku Re-Ranks the Fallout Games

Kotaku’s Patricia Hernandez has decided to revise her list of Fallout games from best to worst in light of the release of Fallout 4, Bethesda’s second internally developed title since they acquired the rights to the post-apocalyptic franchise. In spite…

Fallout Series Retrospective

Although they specifically leave out Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel because “nobody played these games, nobody really liked them, and they were ultimately forgotten”, I’m still going to point you over to Vice for a…

Why We Should Have More Fallout Spinoffs

After reviewing Fallout 4, YouTuber George “SuperBunnyHop” Weidman penned a script for another Fallout-themed video, in which he argues that what the franchise might need right now is actually a spin-off game or two. Whether it’s another New Vegas-like title…