Fallout 3

Bethesda Softworks Interview

GamesIndustry.biz has a three-page interview with Bethesda vice president of marketing and PR Pete Hines, talking about the company’s upcoming jam-packed year and overall design philosophy. It’s a pretty interesting read. Q: Are you concerned by the conditions that led…

Blockbuster or Bust: The New Face of Development?

IGN Australia has published a piece that pins down both Bethesda Softworks and THQ in order to get their opinion on whether it’s feasible – or even a requirement – to base their entire business around triple-A blockbuster development instead…

The Forgotten Revolution of Fallout

It appears that Sol Invictus has left his post at Hellmode for Gameranx, where he’s posted an editorial entitled “The Forgotten Revolution of Fallout”. In it, he gives us a brief history lesson for Interplay’s original title before proceeding to…

Fallout: New Vegas & Mothership Zeta Concept Art

Art studio Massive Black has put some of its work on Obsidian’s Fallout: New Vegas and Bethesda’s Fallout 3 online, showcasing Caesar’s Legion from New Vegas and Robots, Helmets and Blasters from Mothership Zeta. Thanks NMA.

Bethesda Softworks Podcast Interview

In a new podcast interview conducted by OXM UK, Bethesda’s Pete Hines discusses the changes they’re making in The Elder Scrolls V: Skyrim, their marketing tactics for Fallout 3 and Fallout: New Vegas, the importance of graphical prowess, how Oblivion’s…

Stumping in the Wasteland: On the Politics of Fallout

The political and faction-divided landscape of the post-apocalyptic wasteland, as well as the way the player can influence it, is the subject of this new editorial on Bitmob. A sampling: The narrative threads of every Fallout title can be traced…

ZeniMax Media Partners With USC School of Cinematic Arts

Bethesda Softworks parent company ZeniMax Media has just announced plans to help support the Interactive Media Division at the USC School of Cinematic Arts, which will no pay dividends in the form of recruitment opportunities for the Fallout and Elder…

The Art of Video Games

The Smitshonian American Art Museum is setting up an exhibit for video game art/history, wisely constructed over five eras so it won’t be crowded out by just recent games. Consumers even get to vote. It puts RPGs under the “adventure genre”…

How Morality in Games Messes With My Karma

A new entry to Simon’s Blog of Hypothetical Wonderment attempts to explain why the author possesses an “irrational fear of moral decisions in video games.” Dragon Age: Origins, Fallout 3, and The Witcher are all referenced as examples: Fallout 3,…

Fallout: New Vegas & Fallout 3 Concept Art

No Mutants Allowed has spotted six new pieces of concept art put online by concept artist Wesley Burt. Four are black and white drawings of NCR rangers, while the other two are character pieces for the Point Lookout and Mothership…