Fallout 2

Leonard Boyarsky Interview

RPG Codex offers a retrospective interview with Fallout, Troika and now Diablo III designer and artist Leonard Boyarsky, about his career in the industry. About Troika’s last, cancelled project: How far in development was Troika’s post-apocalyptic cRPG? Can you share…

Chris Avellone Interview

Why he’s excited to work on Wasteland 2, Obsidian’s past hurdles with publishers and project cancellations, the franchises he’d like to work on, and the future of Obsidian Entertainment are only some of the subjects that have been tackled by…

10 Series That Changed Beyond Recognition

IGN has penned up a list of gaming franchises/series that changed beyond recognition, which includes four franchises we have been covering for years: Fallout, Syndicate, X-COM, and Warcraft (in its World of Warcraft version). While IGN argues that the series…

J.E. Sawyer on Fallout Weapons and Weapon Skills

Obsidian Entertainment designer Josh Sawyer has taken to his personal blog to spell out the reasons why he continues to dislike the way weapons and weapon skills are set up in the Fallout series (starting with the original up through…

A Gay History of Gaming

IGN’s Keza McDonald has chosen to dedicate a large part of their gay history of gaming, an editorial devoted to cite examples of egalitarianism in video games and explaining why such depictions are important, to RPGs, including examples such as…

Chris Avellone Interview

I can imagine among the things present in Chris Avellone’s daily routine is “reply to yet another interviewer’s questions” at least judging by the amount of them he gives, with the latest coming from CelebritySC. In the interview Chris tackles…