Fable III

Fable III Video Interview

GameSpot interviews Peter Molyneux on Fable III, where he talks about your guild and butler John Cleese, recreating the map system, reforming combat to make it more fluid, based on ideas from fighting games. Near the end he talks of things…

Fable III Demo Videos

IGN has three new videos up of Peter Molyneux showing Fable III at GDC, entitled Your Kingdom and Your Clothes, The Importance of Followers, Kicking Ass and Taking Names.

Fable III Previews

A few more general writeups from Peter Molyneux’ presentation of Fable III at GDC have appeared, mostly repeating the tidbits we already know. IGN. Fable III is doubling down on these core elements, while removing many of the more traditionally…

Fable III Previews

The Peter Molyneux quotable quotes would almost have you forget he actually showed the game at GDC, which leads to a few Fable III previews. IGN. Fable III is doubling down on these core elements, while removing many of the more…

Fable III Needs to Sell Five Million Copies

We’ve covered some GDC tidbits already but I thought this one was worth highlighting separately, if for nothing else than its reasoning. During a panel at this year’s Games Developer Conference, Peter Molyneux declared a lofty goal for Fable III.…

Fable III Tidbits

Peter Molyneux spoke at GDC and this means lots of little tidbits and quotable quotes spreading around the net. The biggest would be his comments on Fable III working with Xbox 360 video-feed-recognition tech Natal. Speaking at GDC, Molyneux said:…

Fable III Preview

The editors at MSN UK have doled out their own preview of Fable III, the contents of which are based on what was shown during the recent Microsoft X10 event. Though your hero is no longer affected by experience, their…

Fable III Interview

IncGamers managed to catch up with Lionhead CEO Peter Molyneux during this year’s Microsoft X10 event and quiz him about Fable III’s mechanics, setting, and potential support for Natal. An interesting excerpt: Fable III, very quickly. How has the game…