Fable III

Fable III Interview

The folks at Xbox360Achievements.org recently cranked out an interview with Lionhead’s Josh Atkins, quizzing the Fable III lead designer about the game’s quest system, lack of promised Kinect support, and more. A sampling: Are you worried that making the game…

Fable III Reviews

A second wave of Fable III reviews has assaulted the Internet, with these latest critiques painting a similar picture as the others we’ve rounded up. GameInformer gives it a 9.0/10: Even after you (beat) the game, new quests, locations, and…

Fable III Reviews

The Fable III review embargo has barely been lifted, yet the Internet is already completely inundated with (mostly favorable) critiques.  As such, this will most likely be the first round-up of many.  IGN gives it an 8.5/10: This is a massive…

Fable III Xbox Live Co-op Demonstration Video

On the eve of the game’s release, Lionhead has released a nearly four-minute video demonstration of Fable III being played cooperatively over Xbox Live by scripter Ted Timmins and producer Lewis Harvey. If you were curious about the intricacies involved…

Fable III Weapons Released For Free

Those of you who intend to pick up a copy of Fable III when it goes on sale at midnight should jump on this newly added Xbox Live Marketplace DLC, which will automatically set you up with a couple of…

Fable III Preview

Fable III will be hitting store shelves in less than 30 hours, so I’d wager than this preview on Hooked Gamers is the last we’ll see before the reviews start rolling in. Fable III introduces a new element in which…

Are the Broken Promises of Fable for Real?

We’ve been subjected to a lot of broken promises when it comes to the Fable series, the lot of which IGN has editorialized about in a new article that helps prepare us for more when Fable III is released on…

Fable III Preview

There’s a short four-paragraph preview of Fable III up at OXM, which means that I’m about to quote half of the entire hands-on article below: What was the first thing we noticed during our session in a small section of…