Class

Prime Attribute(s): Dexterity
Races Allowed: All
Weapons Allowed: Dagger, Long Bow, Short Bow, Short Sword, Sling, Staff
Hit Dice: 1d6

Thieves are hard to classify as a group. Some are malcontents, who prey on the unsuspecting. Others are basically good, but are a little wanting in strength of character. Adventurers long ago learned that a skilled thief in the party increases overall party survival — especially when dealing with trapped locks. As thieves gain levels they become more proficient at picking locks and avoiding any attached traps.

Because they need to move freely and quietly, thieves’ abilities are restricted when they wear anything except leather-type armor. Thieves have a greater choice of weapons than clerics or mages, but less than fighter-types.

LvlXP to Reach LevelHP
101d6
21,250+1d6
32,500+1d6
45,000+1d6
510,000+1d6
620,000+1d6
740,000+1d6
870,000+1d6
9110,000+1d6
10160,000+1d6
11220,000+2
12440,000+2
13660,000+2
14880,000+2
151,100,000+2
161,320,000+2
171,540,000+2
181,760,000+2
191,980,000+2
202,200,000+2
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