Catacombs Level 2 – Eye of the Beholder II

This guide will help you navigate the second level of the Catacombs underneath Darkmoon Temple in Eye of the Beholder II.

Catacombs Level 2 Map

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Area Overview

Enemies

Notable Loot

  • Axe +2 “The Bait” (#8)
  • Dagger +2 (#6)
  • East Wind (#21)
  • Plate Mail +2 (#15)
  • Short Sword +2 “Sting” (#8)

1 – Locked Door

You’ll need a Grey Key to open this door.

2 – Lever / Shelf / Skull Key

Every time you pull the lever here, a fireball will shoot at you from the northern end of the hallway. The first time you pull the lever, a Skull Key will also appear in the shelf just to the north. If you have trouble with some of the upcoming battles (like at #7), then you can lure enemies to this spot and let the fireballs help you out.

3 – Locked Doors

You’ll need Skull Keys (#2, #5, #6, #15) to open these doors.

4 – Door

When you approach this door, it’ll open up automatically, and you’ll get ambushed by four skeletal warriors.

5 – Door / Skull Key

When you approach this door, it’ll open up automatically, and you’ll get ambushed by three skeletal warriors and a cleric. The cleric will drop a Skull Key when he dies.

6 – Loot / Skull Key

When you enter this chamber, you’ll get attacked by three skeletal warriors and a cleric. But after defeating them, when you check the ground here, you’ll find a Dagger +2, a Robe +1, and a Skull Key.

7 – Major Battle

When you enter this room, you’ll unleash a horde of clerics and skeletal warriors. If you imported your party from EOB1, then this battle might not be too bad. Otherwise, you’ll need to do a lot of retreating and resting (and saving) before you kill everything.

8 – Loot / Dark Moon Key

In these three spots, you’ll find your reward for defeating the undead horde (#7): an Axe +2 “The Bait,” two Cleric Scrolls of Cure Serious Wounds, two Cleric Scrolls of Neutralize Poison, a Dark Moon Key, a (worthless) Helmet, two Iron Rations, (worthless) Leather Boots, and a Short Sword +2 “Sting.”

9 – Hidden Button

If you press the hidden button here, then you’ll remove the moveable wall behind it.

10 – Potions

On the ground here, you’ll find a Potion of Cure Poison and a Potion of Vitality.

11 – Shorn Diergar

Inside this cell, you’ll meet the dwarven Cleric Shorn Diergar. There’s about a 50-50 chance that he’ll offer to join your party. You’ll find a Cleric Holy Symbol for him nearby (#14).

12 – San-Raal

On the ground here, you’ll find a complete set of bones — otherwise known as the remains of the elf mage San-Raal. To resurrect San-Raal, you’ll need to take his bones to the holy symbol in Darkmoon Temple (Level 1). You’ll find a Spellbook for him nearby (#15).

13 – Ambush

When you step here, you’ll get ambushed by a pair of clerics.

14 – Ambush / Dark Moon Key

When you step here, the cell door to the west will open, and two clerics will attack you. The clerics will drop a Cleric Holy Symbol and a Dark Moon Key when they die.

15 – Loot / Skull Key

You’ll find a pile of loot on the ground here: a (worthless) Helmet +1, Iron Rations, a Long Sword +1, Plate Mail +2, a Shield +1, a Skull Key, and a Spellbook. These are all useful items if you add Calandra (#16) or San-Raal (#12) to your party.

16 – Calandra

In this part of the cell, you’ll meet a human fighter named Calandra. If you talk to her, then she’ll offer to join your party. You’ll find equipment for her nearby (#15).

17 – Moveable Wall

To remove this wall, you’ll need to press the hidden button on either side of it.

18 – Locked Doors

You’ll need Dark Moon Keys (#8, #14) to open these doors.

19 – Message

When you reach this spot, you’ll be contacted by Khelben, and you’ll update him about the temple.

20 – Parchment

On the ground here, you’ll find a Parchment from Wently Kelso’s journal mentioning a hidden level. You’ll find the secret entrance to this level to the north (Exit B).

21 – Shelves / East Wind

Inside the two shelves here, you’ll find the East Wind, two Potions of Healing, a Potion of Speed, and a Parchment. You’ll need the East Wind in Darkmoon Temple (Level 1). The Parchment is another page from Wently Kelso’s journal, this time linking the temple to the drow.

22 – Parchment

On the ground here, you’ll find a Parchment from Wently Kelso to Dran. You’ll meet Dran later.

23 – Pressure Plates

Every other time you step onto one of these two pressure plates, a fireball will shoot at you.

24 – Pressure Plate

The first time you step onto this pressure plate, a fireball will shoot at you from the north.

25 – Fragile Wall

If you attack this wall a few times, then you’ll destroy it.

Exits

  1. Stairs up to the Catacombs (Level 1).
  2. Stairs down to the Catacombs (Level 3).
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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