Class

Prime Attribute(s): Intelligence
Races Allowed: Elf, Half-Elf, Human
Weapons Allowed: Dagger, Dart, Staff
Hit Dice: 1d4

Mages are individuals trained in the arcane and mysterious secrets of magic and spellcasting gestures. Mages tend to be poor fighters, preferring to rely on their intellect and magical abilities. While warriors and clerics might charge to the fore of a battle, mages tend to hang back and pummel foes with mystic attacks. Mages tend to be reclusive and spend most of their time researching new spells and ancient magical lore.

Mages cannot wear any type of armor. This is because they have no taining or aptitude for martial skills, and armor is restrictive and interferes with some spellcasting. Also because of their lack of martial inclination, mages are severely limited in the weapons they can use. Mages become very powerful as they increase in level.

LvlXP to
Reach Level
HPAvailable Spells
123456
101d41
22,500+1d42
35,000+1d421
410,000+1d432
520,000+1d4421
640,000+1d4422
760,000+1d44321
890,000+1d44332
9135,000+1d443321
10250,000+1d444322
11375,000+144433
12750,000+1444441
131,125,000+1555442
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