The Northern / Western Greilyn Jungle – Dungeon Siege II Location

This guide will walk you through the “Northern and Western Greilyn Jungle” in Dungeon Siege II. We will point out any secrets and points of interest in this location.

dungeon siege ii nwgreilynjungle
  1. Esselte
  2. Abandoned Tower
  3. Dryad Outpost
  4. Statue
  5. Morden Checkpoint
  6. Morden Towers
  7. Platform
  8. Wall
  9. Abandoned Tower
  10. Morain
  11. Collapsed Bridge
  12. Health Shrine
  13. Hak’u Ritual Camp
  14. A Tranquil Cave
  15. Dryad Outpost
  16. Lecterns
  17. Spirit
  18. Locked Door

Exits:

  1. Lift to Eirulan.
  2. Entrance to the Hak’u Caves.
  3. Entrance to the Hak’u Caves. This entrance starts out blocked by a gate, and you won’t be able to go through until you’ve accepted the secondary quest The Hak’u.
  4. Entrance to an Elven Shrine.

Northern / Western Greilyn Jungle

1 – Esselte

If you talk to Esselte, she’ll teach you the lesser chant of fortification (Chant 1).

2 – Abandoned Tower

If you pull the lever in the tower, an elevator will take you down to a room with four sanctuary doors. Each sanctuary door requires level 3 in one of the four skill areas (one door for each skill area), and behind each door you’ll find a treasure chest. Generally speaking, treasures found behind sanctuary doors are good for the characters who can open the doors, but in this case it’s so early in the game that you probably won’t find anything exciting.

Also underneath the tower, you’ll find the lesser chant of dexterity (Chant 2).

3 – Dryad Outpost

The dryad outpost is involved in the Prisoner of War quest. You won’t be able to pass through the outpost until you’ve completed that quest.

4 – Statue

When you twist the statue, a chest will rise up out of the ground.

5 – Morden Checkpoint

If you’re polite to thug leader Greknev at the checkpoint, then he’ll tell you the password “Chaba” that you can use at the upcoming Morden Tower (#6a). Of course, the password is a trap, so if you’re not polite to Greknev, it doesn’t really make a difference. The Morden at the checkpoint will eventually turn hostile towards you regardless.

6 – Morden Towers

The Morden towers are involved in two quests: The Morden Towers and Finala’s Contempt.

At the first tower (#6a), you’ll meet a Morden captain. If you received the password from the Morden checkpoint (#5), then you can relay it to the captain, but it won’t make any difference. The password is a trap, and the Morden near the tower will attack you as soon as you’ve said it.

After you’ve defeated the Morden, you can free a dryad named Nen from a nearby cage. Nen will reward you by telling you how to blow up the Morden towers: simply click on the broken cage to create a cage fragment, then pick up and equip the cage fragment, then click on the campfire to light the cage fragment, and then click on the tower to set it on fire. The tower will explode, unblocking the way so you can continue north.

7 – Platform

On the platform you’ll find two lecterns — one for the lesser chant of intelligence (Chant 3) and the other for the lesser chant of strength (Chant 4).

8 – Wall

The wall will block your way until you’ve picked up the secondary quest Finala’s Contempt, and you won’t get that quest until Act Two.

9 – Abandoned Tower

If you pull the lever inside the tower, a chest will rise up out of the ground.

10 – Morain

When you approach this spot, you’ll witness a cut scene where a dryad named Morain will accuse a Hak’u of kidnapping her niece Tanzi. The Hak’u will then strike Morain down but not kill her.

When you talk to Morain, she’ll ask you to rescue Tanzi. If you agree, then you’ll receive the secondary quest The Hak’u, and Morain will leave for the Eirulan infirmary (Eirulan, #10).

11 – Collapsed Bridge

The bridge will collapse before you can reach it, forcing you to take the long way around.

13 – Hak’u Ritual Camp

The camp is involved the secondary quest Taar’s Investigation.

14 – A Tranquil Cave


Inside the cave you’ll find a spirit (see the Spirits of Aranna quest for details), plus a lectern containing a mysterious chant (Chant 5). The chant creates a random low level object.

15 – Dryad Outpost

You won’t be able to pass through the outpost until you’ve completed the primary quest The Morden Towers. Inside the outpost, you’ll find a lectern with the lesser chant of fighter health (Chant 7) on it.

16 – Lecterns

At these three lecterns, you’ll find the lesser chant of casting (Chant 6), the lesser chant of mage health (Chant 8), and the lesser chant of ranger health (Chant 9).

17 – Spirit

This spirit, like just about every spirit, is involved in the Spirits of Aranna quest.

18 – Locked Door

You won’t be able to go through this door until you’ve picked up the secondary quest The Hak’u, Part Two.

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KainHighwind27
KainHighwind27

I'm a huge gamer who especially loves the Final Fantasy series. I will play just about any game, especially if it has anything resembling a Dragoon.

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