Rogue

dungeon lords class rogue

Core Class

While a Rogue possesses an aptitude for finding traps, picking locks, and relieving strangers of their gold, the thieves of Dungeon Lords can ascend to something much greater.

After proving his or her worth to the Guild of Mystery, the Rogue is given the choice to ascend into the role of a Hunter or Trickster, and, later, into a Ranger Lord or Cabalist. Although they may never gain the ability to wear the game’s heaviest armor, the well-trained Rogue can easily fell the strongest of beasts before it even suspects an attack.

Learing Bonuses: Thief Skills, Thrown Weapons
New Skills: Identify, Sneak, Steal
Stat Requirements: None
Skill Requirements:
None

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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