Paladin

dungeon lords class paladin

Specialty Class

To become a Paladin, you must prove yourself in battle for the Celestial Order. You will be asked to track down a Warrior of the Unholy Light in the meadowland vales of Talendor to thwart its plans to destroy the nearby Shrine of Celestial Power. Once the warrior is defeated, return to the Celestial Order to ascend into the Paladin class.

Learing Bonuses: Armor Skills, Basic Weapon Skills, Parry, Shield Skills, Rune Magic
New Skills: Channel, Heavy Armor, Heavy Shields, Heavy Weapons
Stat Requirements: Strength 25, Intellect 25, Dexterity 20, Agility 20, Vitality 25, Honor 20
Skill Requirements: Medium Weapons 5, Parry 5, Medium Armor 3, Celestial Magic 5, Rune Magic 3

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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