Marauder

dungeon lords class marauder

Specialty Class

To become a Marauder, you must please the Guild of Fighters by proving yourself in battle. You are asked to take down a renegade Marauder named Guire Boarbone, who is ambushing travelers on the road between Arindale and Fargrove. Search the path not far from the western gate of Fargrove to find Guire, then dispatch of him and his men. Return to the guild to ascend into the Marauder specialty class.

Learing Bonuses: Armor Skills, Basic Weapon Skills, Repair, Shield Skills
New Skills: Heavy Armor, Heavy Shields, Heavy Weapons, Light Dual Weapons, Sneak
Stat Requirements: Strength 25, Intellect 15, Dexterity 25, Agility 25, Vitality 25, Honor 15
Skill Requirements: Medium Weapons 5, Medium Armor 3, Inspect Traps 3, Disarm Traps 3

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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