Mage

dungeon lords class mage

Core Class

The Mage is the epitome of all things arcane. While Adepts focus on Celestial Magic, the Mage typically trains in Arcane, Nether, or Rune Magic, and can become quite a sight to behold once they have achieved mastery in any of these schools.

After proving his or her worth to the Guild of Mages, the Mage is given the choice to ascend into the role of a Battlemage or Sorcerer, and, later, into a Warlock or Wizard. Once an arsenal of spells is at the Mage’s disposal, few monsters can withstand their fury.

Learing Bonuses: Arcane Magic
New Skills: Magic Weaponry
Stat Requirements: None
Skill Requirements:
None

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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