Lord

dungeon lords class lord

Specialty Class

To become a Lord, you must first ascend into the role of a Knight. Once this is complete, the Guild of Fighters will ask you to travel to the Forbidden Lands to free a knight named Sir Falen from the Demigoth Minas Taw. After killing the slaver and rescuing Sir Falen, the guild will send you to the Vale of Ruin to seek out the evil General Crullis, who is assembling an army for Lord Barrowgrim. The Guild of Fighters asks that the general and his men be killed to complete the quest and ascend into the Lord class.

Learing Bonuses: Armor Skills, Basic Weapon Skills, Shield Skills
New Skills: Crushing Blow
Stat Requirements: Strength 40, Intellect 30, Dexterity 35, Agility 35, Vitality 40, Honor 40
Skill Requirements: Heavy Weapons 10, Parry 10, Heavy Armor 10, Heavy Shields 7, Rune Magic 7

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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