Hunter

dungeon lords class hunter

Specialty Class

To become a Hunter, the Guild of Mystery will ask that you first journey to the mountains of the Northern Steppes and slay a beast of gigantic proportions called Brimgulden. Scour the area north of Lake Dire until you find the creature, destroy it, then return its horn to the guild to be rewarded with the Hunter class.

Learing Bonuses: Athletics, Pole Weapons, Ranged Weapons, Scout
New Skills: Backstab, Heavy Pole Weapons
Stat Requirements: Strength 20, Intellect 25, Dexterity 25, Agility 20, Vitality 25, Honor 15
Skill Requirements: Medium Weapons 3, Light Armor 3, Archery 5, Inspect Traps 3, Disarm Traps 3, Scout 5

Installation: Dungeon Lords

For the original game (not the MMXII version), in order to earn advanced classes from base class onward, you will have to join one of four guilds in Dungeon Lords. When you join it, you’ll add the first tier adept class to your character (unless that was the class you selected at character creation). All four guilds work about the same. For each one, you’ll have to go on an initiation quest, then you’ll be given a second tier class quest, then you’ll be given a guild quest, and then you’ll be given a third tier class quest. You can join two guilds in the game, but you can only select one third tier class for your character, so try to plan out your advancement before selecting any quests.

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