Fighter

dungeon lords mmxii class fighter

Core Class

Requirements: The Fighter is one of two core classes that you can choose for your character. If you want it for the second core class, you have to do an initiation guild quest.
Class Ability: Charge (charge at and stun enemies)
New Skills – Weaponry: Axe, Dagger, Mace & Hammer, Sword, Throw Weapon, Two-Hand Weapon
New Skills – Defense: Cloth Armor, Leather Armor, Chain Armor, Parry, Shield
New Skills – Magic: Rune Magic
New Skills – General: Atheltics, Bargain, Bash, Repair, Scout

Installation: Dungeon Lords MMXII

In Dungeon Lords MMXII, you can select five classes for your character: two first tier (core) classes, two second tier classes, and one third tier class. You pick one of your first tier classes when you create your character; the second one comes from joining, and doing a guild quest for, one of the four guilds in the game: the Fighter’s Guild (fighters), the Guild of Mystery (rogues), the Celestial Order (adepts), or the Guild of Mages (mages). The second tier and third tier classes then follow by doing additional quests after your first tier classes (see the dependency table below).

Note: the links above lead to the guides for the core, 2nd tier, and 3rd tier class quests.

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