Dragon Age II

Roles We Take, Roles We Choose

The latest “The RPG Scrollbars” weekly column from Richard Cobbett for Rock, Paper, Shotgun focuses on the way role-playing games implement character roles mechanically into the setting. Specifically, Cobbett investigates the way (a few) developers implement limitations and new opportunities…

Why Did Dragon Age II Leave Some Fans So Cold?

Freelance writer and frequent Gamasutra contributor Katherine Cross has penned an article on the widespread negative reaction to Dragon Age II, in which she suggests that part of the reason the game is so reviled is that it eschews the…

Dragon Age Lead Writer Audio Interview

The folks at Video Game Sophistry got a hold of Patrick Weekes, lead writer on the Dragon Age series since last year, and heard his thoughts on his career, the circumstances that lead him to become the lead writer on…

David Gaider Leaves BioWare

Just like when Greg Zeschuk and Ray Muzyka left BioWare and Chris Avellone left Obsidian, this is yet again a case where I find it difficult to imagine this particular developer outside the studio he’s worked at for so long. And…

Time and Seasons in RPGs

Inspired by a recent mod that offers four different landscapes matching the four seasons in the Commonwealth for Fallout 4*, Richard Cobbett penned an article on the passage of time in RPGs for his Rock, Paper, Shotgun weekly columns. In the…

The Lost Magic of Magic

The latest RPG-focused column for Rock, Paper, Shotgun from Richard Cobbett investigates how magic is portrayed and mechanically implemented in fantasy RPGs. For the most part, Cobbett is disappointed by how magic is portrayed in recent RPGs, though he acknowledges…

Dragon Age II Retrospective Video Interview

The folks at Video Game Sophistry have published the second part of their audio interview with BioWare writer David Gaider concerning the Dragon Age series, which focuses on Dragon Age II. Gaider is now working on an unannounced new IP…

Why BioWare’s Games Inspire a Unique Kind of Fandom

The editors at PC Gamer have editorialized about the fervent fanbase that BioWare enjoys due to the studio’s story-crafting abilities, the interactivity they present in each of their titles, their inclusion of homosexual romances, and their focus on character customization.…