The Frostbound – Mountain Pass – Dungeons & Dragons Heroes

This guide provides information on a certain area of The Frostbound in Dungeons & Dragons Heroes. Along with the map and map legend, there is an overview of all the points of interest.


dungeons dragons heroes map the frostbound mountain pass

1 – ENTRANCE
2 – LEVER & GATE
3 – LEVER
4 – LEVER
5 – LEVER
6 – LEVER
7 – SMALL BUILDING
8 – SMALL BUILDING
9 – LEVER
10 – LEVER
11 – LEVER
12 – SMALL BUILDING
13 – LEVER
14 – EXIT TO FROST WORM’S LAIR

  • Destroy the Frost Worm (Continued)
  • Find the Five Gems (Continued)

Overview

1 – ENTRANCE

You’ll arrive in the lower section of the map after exiting the Barbarian Fort.

2 – LEVER & GATE

You won’t be able to pass this gate until you pull five levers: one here, and one at areas #3, #4, #5, and #6.

3 – LEVER

This is one of five levers you’ll have to switch in order to pass the gate at area #2.

4 – LEVER

This is one of five levers you’ll have to switch in order to pass the gate at area #2.

5 – LEVER

This is one of five levers you’ll have to switch in order to pass the gate at area #2.

6 – LEVER

This is one of five levers you’ll have to switch in order to pass the gate at area #2.

7 – SMALL BUILDING

You’ll arrive at a small enclosure which hides four levers – one at each of its four inner corners. Even if you switch them all, though, you still won’t be able to gain access through the upper gate until you first pull all the levers down the right and left pathways. However, pulling all four does open the gate guarding the right pathway.

8 – SMALL BUILDING

Another small enclosure, but this time you’ll only have one lever to pull. You’ll have to pull the three additional levers down the lower pathway in order to get to area #12.

9 – LEVER

This is one of four levers you’ll have to switch in order to reach area #12.

10 – LEVER

This is one of four levers you’ll have to switch in order to reach area #12.

11 – LEVER

This is one of four levers you’ll have to switch in order to reach area #12.

12 – SMALL BUILDING

The left section only has three levers for you to pull, and this small enclosure provides two of them.

13 – LEVER

Hit this final lever to open the upper gate back at area #7, which leads to the exit of the level.

14 – EXIT TO FROST WORM’S LAIR

After you’ve switched all levers and opened the upper gate at area #7, you’ll be able to head down this pathway to the Frost Worm’s lair.

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Kelson Wonda
Kelson Wonda
Articles: 1987
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