Talents – Divinity: Original Sin

Talents are modifiers that help your character as you progress in the game. They have a variety of bonuses, but usually have some specific requirements that need to be met in order to be applied. This guide lists them all, as well as their requirements.

TalentRequiresDescription
All Skilled UpLevel 3Gives you 2 extra Ability Points to spend
AnacondaSingle-Handed 1Increases your damage with crushing weapons by 10%
Arrow RecoveryGives you a 20% chance to recover a special arrow after shooting it
Back-StabberScoundrel 1Allows you to backstab with daggers and knives
Bigger and BetterLevel 5Gives you 1 extra Attribute Point to spend
BullyGives you 50% extra damage against opponents that are slowed, crippled or knocked down
Comeback KidWillpower 5When an opponent lands a blow that should kill you, Comeback Kid will leave you with 1 health as long as you had more than 1 left
CourageousCan’t have Escapist talentGrants you immunity to Fear, but you can no longer flee from combat
DemonPyrokinetic 5Gives you a chance to burn an opponent who strikes you with a melee weapon, but inflicts a 25% penalty to your Water Resistance
Elemental AffinityLowers the AP cost of spells by 1 when standing on a surface of the same element
Elemental RangerExpert Marksman 5Arrows might inflict bonus elemental damage depending on the surface your target is standing on
EscapistCan’t have Courageous talentAllows you to flee from combat even when enemies are right next to you
Far Out ManIncreases the range of spells and scrolls by 2m
Five-Star DinerDoubles the effects of food
Glass CannonLevel 5Doubles your recovery AP, but your total vitality is decreased by 50% (including the bonus from Lone Wolf)
GuerrillaSneaking 1Doubles your attack damage when sneaking
HeadstrongScoundrel 5Gives you a 20% bonus against being Frozen, Stunned, Petrified and Knocked Down
Ice KingHydrosophist 5Gives you a chance to chill an opponent who strikes you with a melee weapon, but inflicts a 25% penalty to your Fire Resistance
Know-It-AllDecreases everyone’s attitude towards you by 20 but gives you +1 Intelligence
LeechHeals you when standing on blood
Light StepperGives you a +2 Perception bonus for detecting traps and secrets
Lightning RodAerotheurge 5Makes you immune to stun
Lone WolfA character with Lone Wolf can no longer have a companion but receives +80% base vitality, +2 Turn AP, +2 Maximum AP, and an extra ability point when leveling up
Morning PersonBody Building 1When resurrected, you revive to full health
My PreciousEvery time you hit or get hit, your equipment has a 50% chance to not lose durability
OpportunistMan-at-Arms 1Gives you the ability to perform attacks of opportunity
PackmuleIncreases the amount of weight you can carry
Pet PalAllows you to talk to animals
Picture of HealthMan-at-Arms 2Gives you (5% x Man-at-Arms) extra vitality
PoliticianGives +2 Charisma but -1 Intelligence
QuickdrawExpert Marksman 5Reduces 1 AP from the cost of using ranged weapons
ScientistGives you +1 Blacksmithing and +1 Crafting
SidestepExpert Marksman 2Gives you an extra 10% chance to evade hits
SidewinderMan-at-Arms 5Removes your defense penalty when flanked
SpeedcreeperSneaking 1Allows you to move at normal speed while sneaking
Stand Your GroundBody Building 5Prevents you from being knocked down
StenchDecreases everyone’s attitude towards you by 25, but melee opponents find you less attractive in combat
Swift FootedScoundrel 2Gives you a 20% movement bonus
Thick SkinMan-at-Arms 1Gives you (5 + 2 x Man-at-Arms) extra base armor
Voluble MageWillpower 5Grants you immunity to Muted
Walk It OffReduces all status durations (including positive ones) by 1 turn
Weather the StormMan-at-Arms 5Gives you (5% x Man-at-Arms) extra Magic Resistance
WeatherproofGeomancer 5Makes you immune to environmental effects
What a RushIncreases your Turn AP and Maximum AP by 2 when your health is below 30%
ZombieLets you heal from poison but causes damage from regular healing
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Kelson Wonda
Kelson Wonda
Articles: 1987
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