Orobas Fjords Mysterious Cave – Divinity II: Ego Draconis

This guide will help you navigate the Mysterious Cave in Orobas Fjords in Divinity II: Ego Draconis.

Mysterious Cave Map

divinity ii mysterious cave map
  1. Entrance
  2. Woman and the Robber
  3. Wife and the Soldier
  4. Cage and the Chest
  5. Dying Man
  6. Guard and the Prisoner
  7. Imprisoned Peasants
  8. Exits

Mysterious Cave Walkthrough

This quest is explored during the side quest with the same name. It tests your morality by placing you in several situations where you’ll need to response in either a good or evil way. As you slowly explore the beginning of the cave, Bellegar will spawn in front of you and explain the whole deal.

The first situation (#2) depicts a robber attempting to rob a woman. The choice is obvious here: save the woman and scare off the robber for the good side, or side with the robber and share the reward for the evil way. The good way will lead you to the situation #3, while the evil leads you to the situation #4.

At #3, you’ll find a wife and a man arguing because the man wants to go to fight a war. The good solution is to transfer one of your stat points to the knight, while the bad one is to send him off to die and stay with his wife. This situation further branches out: to #5 if you’ve chosen the good path and to #6 if you’ve chosen the evil one.

As far as #4 goes, the evil choice during the very first encounter this time puts you between a cage with someone inside and a chest. The key you obtain can open just one of either. The good path is to open the cage, while the evil one is to loot the chest. Further branches lead to #6 (good) and #7 (evil).

The room at #5 contains a dying man. You’ll need to give him one vitality point and one spirit point to make him live two more days (good path), or just leave him to die (the evil path). The situation at #6 deals with a guard and an imprisoned man. Draw the guard’s attention to let the man escape (good) or suggest the guard to torture the prisoner (evil). And finally, if you’ve reached the situation at #7 by choosing two evil paths previously, you’ll need choose which lever to pull to deal with the peasants. The left one sets them on fire, while the right one sets them free.

After you’ve made three choices, you’ll reach one of the exits (#8). If your choices have been either all good or all evil, you’ll get an additional reward.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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