Merchant’s Guild Archives – Divine Divinity

This guide will help you explore the Merchant’s Guild Archives in Divine Divinity.

Merchant’s Guild Archives Map

divine divinity merchants guild archives map

Area Overview

You’ll start in a room surrounded by four locked doors. You’ll find the keys for the doors in the desk on the main floor of the Merchant’s Guild.

1 – Cosmo

When you enter the room, Cosmo the cat will flee the archives and return to Diana.

2 – Making Business, Part 1

When you’ve clicked on all three parts of the book (you don’t need them to be in your inventory), you’ll learn a point of “trader’s tongue.”

3 – Making Business, Part 2

See #2.

4 – Making Business, Part 3

See #2.

Exits:

A. Ladder back up to the main floor.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 9834
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments