Deus Ex

How Deus Ex Predicted the Future

There’s an interesting editorial over on Kotaku this evening that isn’t your typical retrospective piece for the original Deus Ex, but instead focuses a spotlight on some of the predictions the sci-fi FPS/RPG made about terrorism, artificial intelligence, and more…

Unconfirmed: Deus Ex: Mankind Divided Announcement Draws Closer

Some unconfirmed but certainly interesting details suggesting what Square Enix and Eidos Montreal have planned for the future of the Deus Ex franchise have emerged over at PlayStation Trophies. In the report, PST proclaims that some “inside sources” have told…

Warren Spector Practice 2013 Panel

Gamasutra has a link to Warren Spector’s “Choices with Consequences” panel from Practice 2013, which deals with emergent player-driven gameplay, in opposition to “tightly scripted” gameplay experiences, in Spector’s words, for a total of about 1 hour and 10 minutes…

Deus Ex Universe Title in Production is Next-Gen Only

While we had already heard about the Deus Ex Universe initiative and its first title back in October, this post on NeoGAF confirms through multiple Eidos Montreal LinkedIn profiles that it’s already been in development for a while, and is…

Deus Ex Retrospective

The editors at EDGE have published a new retrospective article for the original, seminal Deus Ex, in which they praise Ion Storm’s title for moving away from “game logic” and its rich gameplay. Here’s a snip: More than simply enduring,…

PCGamesN Top 15 PC RPGs

PCGamesN has published a list of what they consider the best, or at least among the best, PC RPGs of all times, and while I have to note that it seems to ignore anything that came before the late 90s,…

Warren Spector’s Commandments of Game Design

Deus Ex designer Warren Spector has doled out what GamesIndustry.biz is calling the “Commandments of Game Design”, though they’re really just a bunch of design rules that he took to heart during the development of the excellent sci-fi FPS/RPG hybrid.…